Better reports. Same league server.

For a league or federation in Germany or Austria, HockeyOnline is a modern client for the game report system you already run. It writes the same eGREP game report to the same league server and prints the same forms, while catching mistakes during the game, collecting referee confirmations on the smartwatch and logging every entry with role and time.

What leagues get

Zero migration

The league server, livescores, websites and statistics keep working, because HockeyOnline speaks eGREP’s format.

Cleaner reports
Validation runs throughout the game, and every safeguard eGREP has is there too.
Referee-checked events
Goals, penalties and goalkeeper changes confirmed on the referee’s watch while the game is on.
Every entry logged
Every entry is logged with its role and time. Undo is an entry too, so nothing disappears silently.

How a league can evaluate HockeyOnline

  1. Compare the output

    We run your game files through HockeyOnline and compare the reports and printouts with eGREP’s.

  2. Pilot with clubs

    A few clubs use HockeyOnline on real games while everything else stays as it is.

  3. Decide on the details

    Digital signatures, referee confirmation times and rollout are agreed with the league.

Most relevant for leagues

Questions

Does HockeyOnline replace the league server?

No. The league server stays where it is. HockeyOnline is a client that reads from and writes to it like eGREP does.

Can the league set the referee confirmation time?

Yes. The time after which an unanswered event counts as confirmed is set per league.

Try it in the demo

The full app with a made-up league, no login, nothing stored on a server.

Talk to us about a pilot.

We are happy to show the compatibility tests and run your own game files.